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Fish an Anime RNG Characters: Rarity Tiers, Catch Chances and Index Gems

Identify Fish an Anime RNG characters by rarity tier, check reported catch chances for Divine through Omniscient, and time Index Gem claims around the Lemon Stand's 15x multiplier. The roster is a partial snapshot — recheck after updates.

Fish an Anime RNG characters are identified by rarity tier — Epic and Legendary sit at the bottom of the ladder, Exclusive, Transcendent and Omniscient at the very top — and each catch you land is logged in the in-game Index, which pays Gems as your collection grows. The documented characters are grouped by rarity below in a partial snapshot (some slots are unnamed), alongside player-reported catch chances, the Index's Gem mechanics, and keep-or-replace rules for your base.

Rarity tiers from top to bottom

Tips

Top of the ladder

The roster's rarity sections run rarest-first as Exclusive, Transcendent, Omniscient, God, Ancient, Celestial, Supreme, Divine, Ascended, Rainbow, Cosmic, Mythical, Legendary, Epic.

Low tiers below the ladder

Gameplay footage shows common, uncommon, epic, mythic and more beneath these. One transcript renders an extra low-tier name as 'cool', likely a transcription artifact — trust the label on your catch card instead.

Where Luck matters most

Fishing-rod guidance ties higher Luck to better chances of catching Mythic, Cosmic and Secret characters. Secret is referenced as a category, but no Secret character has been named yet.

Displayed catch chances for high rarities

These are snapshots of one player's displayed chances — they scale with that run's luck, rod, upgrades and research, not fixed drop rates. The same footage shows the practical ceiling: one Supreme, two Divines, and mostly Ascended units, with Ascended the rarity of most late-game characters and the God and Omniscient chances staying very low even fully upgraded.

Comparison

Comparison
RarityDisplayed ChanceContext From The Footage
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Characters by rarity (partial roster)

This grouping comes from the community's pair listing, which hides '+N' slots and leaves the pairless low tiers out entirely — so it's a partial snapshot, not the full Index. At least 2 additional Ancient, 1 additional Supreme, 3 additional Ascended and 1 additional Rainbow entries exist unnamed.

Data table

Rarity
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Characters Shown
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Rarity
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Characters Shown
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Rarity
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Characters Shown
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Rarity
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Characters Shown
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Rarity
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Characters Shown
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Rarity
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Characters Shown
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Rarity
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Characters Shown
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Rarity
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Characters Shown
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Rarity
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Characters Shown
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Rarity
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Characters Shown
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Rarity
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Characters Shown
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Rarity
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Characters Shown
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Rarity
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Characters Shown
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Rarity
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Characters Shown
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Two patterns help you read the table: several characters appear in base and 'II' forms at different rarities (Reia/Reia II, Askira/Askira II, Riza/Riza II, Kaneko/Kaneko II, Summer Mika/Summer Mika II), and some names appear at more than one tier (Rebekka, Serah Victoire, Lucia, Teto, Roxia, Rudeus Chan, Riza, Touki).

Character names confirmed in gameplay

Catch clips and press coverage confirm several characters directly — and flag a few naming mismatches. If you hit one of these:

Mistakes to avoid

Problem
Your catch's name doesn't match the roster list
Fix
Ayaki Kamisora is labeled a Divine "First Ever" catch on film, while the roster lists Kamisota Ayaki at Transcendent — the same name reordered, consistent with multi-rarity variants. Check your Index entry before assuming a mismatch.
Problem
You can't tell whether the game calls it Makima or Makia
Fix
Footage captures a Mythical Makima cutscene catch; the roster lists Makia under Legendary. The naming isn't settled, so go by the entry your Index actually shows.
Problem
You're hunting 'ancient Gojo'
Fix
Footage shows a player holding two copies, but the roster's visible Ancient list has no Gojo entry — confirm it in your own Index before counting it.
Problem
You want named targets before grinding for rare pulls
Fix
Clips confirm Froza and Riyo Reaper at God and Changlia at Ancient, Reia II matches the roster's Ascended entry, Teto appears in press coverage at both Celestial and Mythical, and a Hora Targon clip leaves its rarity unlabeled.

How the Index unlocks and what it pays

The Index is the in-game collection screen, and two unlock routes are reported without a clear link between them: the Roblox gamepass listing sells an 'Index Unlock' pass for 27 Robux, while footage shows an 'Index unlocker' bought through research with in-game currency on a multi-hour timer — described as letting you see all the characters in the index. Check your game's Shop and research tabs to see which path your version offers. Once open, the Index pays Gems as the collection grows: more characters unlocked means more Gems, and completing index entries adds further Gem rewards. Accrued rewards sit as a claimable lump sum — one player's screen showed 346 Gems waiting — so the Index screen is where collection progress converts into Gems.

Claim Index Gems at the right time

The ordering matters: do not claim Index rewards before a strong character sits on your Lemon Stand.

Roadmap

  1. 1

    Unlock the Lemon Stand

    The stand is reported to unlock for 1 million Cash and five rebirths.

    • Reach 5 rebirths and 1 million Cash, then unlock the Lemon Stand.
  2. 2

    Place your rarest character

    A rare occupant sets up the reported 15x combination multiplier for Gem earnings.

    • Assign your rarest character to the Lemon Stand to set up the reported 15x combination.
  3. 3

    Claim your Index rewards

    Collect only while your best character is on the stand, so the payout lands at the boosted rate.

    • Claim the Index rewards you've unlocked so the Gems pay out while the multiplier is active.

What makes a character valuable

Value starts with rarity: catches carry star ratings tied to their rarity, and the better the rarity and the stars, the more money the character earns — rarer characters generate more passive Cash simply by being placed in the base. The working rule collectors use is that characters are most valuable when they combine high rarity with strong base income, which is why the best base slots should hold the highest-rarity, highest-income catches rather than common fills.

Keep or replace: sorting your base

Sort your catches into four bands. S — highest-rarity catches: keep always; they have exceptional earning potential and the strongest long-term value, so never remove them for space. A — rare high-income catches: keep; they stay useful through normal progression, and you replace them only for a clearly stronger unit. B — solid mid-tier catches: useful early and mid-game, then swap them out for higher-value catches as the collection improves. C — common catches: replace first — they're the first to swap out when the base hits its character limit. One collector's caveat cuts across all bands: a rare character with weak income is still worth keeping for collection value, because rarity and economy value are separate considerations — never pull valuable high-rarity characters just to make room for common catches.

Ways to fill the gaps in your collection

Failure reasons

Problem
Your collection is filling slowly
Fix
Fish the ponds — catching anime characters from ponds is the core loop that expands the collection.
Problem
You want characters without waiting on catches
Fix
Open the boxes you earn — lucky and cosmic boxes from codes and rewards can contain anime characters alongside cash, food, gems and potions.
Problem
A limited pack expired before you could buy it
Fix
Buy shop packs while they're live — packs have included numerous potions and exclusive character boxes that wouldn't be available again.
Problem
One specific character keeps eluding your catches
Fix
Trade for it — send a trade request, add both characters, and once both players accept, the trade completes.

What to recheck in-game

  • Roster and Index entry numbers — the rarity table above is a snapshot with '+N' unnamed slots and no Index ordering, so your in-game Index is the authority on current membership and entry numbers.
  • Per-character numbers — no per-character income, star or level values are documented; only the general rule that better rarity and stars earn more Cash.
  • Name mapping — no verified mapping exists between in-game parody names and original anime names; treat Makima, Gojo and Teto exactly as your Index spells them, and don't assume extra characters exist just because their anime counterparts are famous.

Roster membership and rarity labels change with updates: recheck both after every game update, and confirm an entry in your in-game Index before relying on it for trades or collection planning.