Fish an Anime RNG Research Guide: Lab Unlock, Timers, Priorities
Own the Wall, then budget the community-reported ~$50,000 cash to unlock the Research Lab in Fish an Anime RNG. What research improves, observed node timers, and what to buy before each rebirth.
Quick answer
The Research Lab only appears once you own the Wall — a $20,000 plot building with no rebirth requirement — and gameplay footage places the lab's own unlock at about $50,000 cash, a community-reported figure that may shift with patches, so check the price in-game. Unlocking it opens a research tree of long-term perks paid in Cash and Gems that take real time to finish, and completed research persists through rebirth.
- Prerequisite: own the Wall ($20K plot building, no rebirth requirement)
- Lab unlock: ~$50,000 cash reported in footage — patch-sensitive, verify in-game
- Research perks cost Cash and Gems and run on real-time timers
How the Research Lab unlocks
Owning the Wall is the gate: the Research Lab only appears once you have it. The lab itself costs in-game currency to unlock — gameplay footage places it around $50,000 cash, reached in practice after several rebirths once platform income is stabilized, and luck guidance likewise tells players to reserve roughly $50,000 reported for the lab. That figure is community-reported and patch-sensitive, so verify the current price in-game before you save toward it.
Where the research tree lives
Research works as a skill tree. Footage shows a player reaching a research room, speaking to an NPC, and confirming there is a skill tree; the menu is a honeycomb-style upgrade path with branches such as cash and potion shop. Because the lab building sits on your plot, unlocking it puts research options directly on your base — in one recording it is shown on the base's upper floor after a rebirth expands the building. Creators advise checking for the feature as you progress through rebirths rather than assuming it is available from the start.
What research improves
Specific node names vary by patch, but research lines generally enhance these areas:
Tips
Cash generation
Boost the cash earned from placed characters.
Fishing efficiency
Speed or power equivalents for fishing.
Luck modifiers
Improve luck or rare-chance odds.
Offline earnings
Raise caps or multipliers for earnings while away.
Quality-of-life
Features such as auto-collect variants when available.
Concrete entries seen in gameplay include a potion shop luck upgrade, player speed, ocean shop auto spin, and an Index unlocker.
Observed research nodes: costs, effects, and timers
The full node tree with exact per-node costs and prerequisite links is not fully documented and node names change between patches, so treat this table as a snapshot from gameplay footage and recheck names and prices in-game after updates.
Comparison
| Node Seen In Footage | Effect | Cost / Timer Notes |
|---|---|---|
| - | - | - |
| - | - | - |
| - | - | - |
| - | - | - |
| - | - | - |
Costs, timers, and researcher slots
Research perks are paid in Cash and Gems and take real time to finish. Late-game footage reports minimum completion times of roughly 24–36 hours per node, with players calling research expensive; gems fund research, and the Lemon Stand's gem income is explicitly framed as "the gems you need for research." You can run a limited number of concurrent studies: footage shows two researchers by default, with extra slots purchasable — the player buys a second researcher ("I think it's worth.") and later a third. Prices for those extra slots are not documented publicly, so check them in-game before budgeting, and whether research timers can be rushed with Robux is raised in footage as an open question rather than a confirmed feature.
Does research survive rebirth?
Yes — across normal rebirths. Buildings survive every Rebirth: the rebirth requirement is only a gate to buy them, and only a Sacrifice takes them back. In footage, a player tests this on the skill tree directly — rebirthing wipes cash and food, but the upgrades are kept. That is why the lab is treated as a smart pre-rebirth sink: cash wipes on rebirth, but research often does not. The confirmed boundary is normal rebirths only; survival through a Sacrifice is not established.
Pre-rebirth spending routine with the lab
Roadmap
- 1
Hit the rebirth cash threshold
Bank enough cash to rebirth before you start spending it down.
- 2
Spend all remaining cash on research nodes and shop upgrades
Spend your money before resetting, since research and permanent upgrades help future cycles.
- Buy research nodes that are still affordable
- Cover shop and other permanent upgrades
- 3
Use leftover food on your carry
Convert leftover food into carry value before the rebirth wipes it.
- 4
Confirm rebirth
Reset the cycle with cash spent, keeping your research intact.
Supporting habits: never rebirth with five figures of cash unspent while research nodes remain affordable; open the research panel after every rebirth while cash is high; return to the research lab regularly instead of postponing every research purchase; and check character upgrades, earning upgrades, luck options, research, and any other permanent improvements before each reset.
Research vs other investments: a priority framework
Data table
- Investment
- -
- Best For
- -
- Timing
- -
- Investment
- -
- Best For
- -
- Timing
- -
- Investment
- -
- Best For
- -
- Timing
- -
- Investment
- -
- Best For
- -
- Timing
- -
Priority rules behind that ordering: prioritize nodes that persist through rebirth or provide permanent account-wide bonuses; if a rod upgrade is one rebirth away, buy the rod first, because gates are hard stops and research fills the gaps between them; pause luck spending while you save the ~$50,000 reported lab unlock cash; and finish early rebirth chains so cash multipliers make $50K reachable, buying core luck and offline earnings first. Longer term, research raises baseline income, so endgame targets like the Rod of Heaven (150+ rebirths) and optimal Lemon Stand placements arrive faster.
Research Lab mistakes and caveats
Mistakes to avoid
- Problem
- Unlocking the lab before you can afford multiple nodes
- Fix
- Wait until several nodes are affordable — one node alone rarely moves metrics.
- Problem
- Skipping offline-earnings research because you play actively
- Fix
- Take the offline-earnings line; offline earnings fund the sessions you miss.
- Problem
- Writing off research because early options overlap the cash upgrade shop
- Fix
- Early options can feel redundant and opinion is split on how much the first nodes are worth, but stronger research becomes much more useful later, so do not ignore the system.
- Problem
- Ignoring the lab during early progression
- Fix
- This is the commonly flagged research-resource mistake — build lab visits into your routine instead of postponing every purchase.
- Problem
- Prioritizing event-limited research nodes over permanent ones
- Fix
- Event-limited nodes may appear during milestones; prioritize permanent nodes first unless an event buff explicitly doubles research effect for the weekend.
