Fish an Anime RNG Upgrades Guide: Cash Upgrade Costs, Effects, and What to Buy Next
All 14 cash upgrades in Fish an Anime RNG with wiki-reported prices, per-level gains, and max levels, plus early-game, mid-game, and situational buy priorities and rebirth timing. Recheck values after balance changes.
Quick answer
Buy the upgrade that fixes your current bottleneck: if cash is what's blocking you — a new rod, a platform, the next rebirth — level the Cash upgrade; if rare characters are the wall, level Luck. Guides consistently put income and fishing-speed upgrades first in the early game, Luck once cash flow is stable, then Offline Earnings, Cheaper Level Up, catch speed, and rarity chances as your economy allows.
- The Upgrades shop takes normal in-game cash from selling catches and covers cash upgrades, luck upgrades, and mutation upgrades.
- Upgrades are permanent: rebirthing wipes cash and food but keeps upgrades, so spend leftover cash before resetting — resetting with unspent cash is a preventable loss, and permanent upgrades usually deserve your resources before temporary spending.
- Every price, per-level gain, and cap below is wiki-reported; recheck values in-game after balance changes.
Cash upgrade table: effects, prices, and caps
The game's community wiki "Upgrades" page (marked work in progress) reports 14 cash upgrades, each with an effect line, an initial cash price, a per-level gain, and a maximum level. Upgrade names on that page appear only as icons paired with effect lines, so treat the name-to-stat pairings as reported and recheck them in-game. Two entries are incomplete on the wiki itself: the Cash upgrade's initial price prints as "?", and the Mutation Chance per-level figure is garbled.
Comparison
| Upgrade | Effect (Wiki Line) | Initial Cash Price | Increase Per Level | Maximum Level |
|---|---|---|---|---|
| Cash | Multiplies your Total Cash Earnings! | ? (not listed) | +5% | 300 |
| Luck | Multiplies your Total Luck for Rare Characters! | 92.6k$ | +2.5% | 160 |
| Mutation Chance | Multiplies your Total Mutation Chance! | 200k$ | +6.6¹⁴7% (garbled on wiki) | 15 |
| Better Mutations | Improve your chances to Catch a Rare Mutation! | 1B$ | +1% | 20 |
| Cheaper Level Up | Makes All your Characters Level Up Cheaper! | 100k$ | +1% | 10 |
| Offline Earnings | Multiplies your Total Offline Earnings! | 10M$ | +1% | 50 |
| Potion Time | Multiplies your Total Potion Time! | 2.5T$ | +1% | 20 |
| Faster Catch | Speeds up how fast you Catch Characters! | 112$ | +1.25% | 160 |
| Secret Chance | Improves your Chances to Catch a Secret Characters! | 250$ | +10% | 30 |
| Rainbow Chance | Improves your Chances to Catch a Rainbow Character! | 14k$ | +10% | 30 |
| Ancient Chance | Improves your Chances to Catch a Ancient Character! | 2M$ | +5% | 40 |
| God Chance | Improves your Chances to Catch a GOD Character! | 1T$ | +100% | 200 |
| Omniscient Chance | Improves your Chances to Catch a Omniscient Character! | 1K$ | +4.75% | 400 |
| Transcendent Chance | Improves your Chances to Catch a Transcendent Character! | 1Qa$ | +1000% | 150 |
What each core upgrade actually does
In plain language, cross-checked between guide coverage of the upgrades menu and gameplay footage:
Data table
- Upgrade
- Cash Upgrade
- Effect
- Raises the money your base generates
- What Gameplay Coverage Shows
- Bought with cash on hand — 'so I can get more cash'
- Upgrade
- Luck Upgrade
- Effect
- Improves the odds of rarer catches
- What Gameplay Coverage Shows
- The menu has a 'luck upgrade' for when you 'need more luck to find new characters'
- Upgrade
- Mutation Upgrade
- Effect
- Increases the chance a catch rolls a mutation
- What Gameplay Coverage Shows
- 'Mutations going to help you get more money'
- Upgrade
- Better Mutations
- Effect
- Improves the quality of mutations you do roll
- What Gameplay Coverage Shows
- Listed alongside the mutation upgrade in the full-guide table
- Upgrade
- Cheaper Level Up
- Effect
- Reduces the food cost of leveling placed characters
- What Gameplay Coverage Shows
- 'If you want cheaper level ups, there's cheaper level up'
- Upgrade
- Offline Earnings
- Effect
- Increases what accumulates while you are logged out
- What Gameplay Coverage Shows
- 'If you want more offline earnings, there's offline earnings'
The same menu coverage also mentions a potion time upgrade, a passive catch upgrade, and upgrades for the chance of better characters.
How upgrade costs scale
Reported initial prices span several orders of magnitude and gate upgrades by progression stage: Faster Catch opens at 112$ and Secret Chance at 250$, Luck at 92.6k$, Cheaper Level Up at 100k$, Mutation Chance at 200k$, Offline Earnings at 10M$, Better Mutations at 1B$, then God Chance at 1T$, Potion Time at 2.5T$, and Transcendent Chance at 1Qa$ at the top end. Each purchase raises the upgrade by its listed per-level percentage up to its maximum level. How the cash price grows after the first purchase isn't documented in the wiki data, so there is no confirmed cost-scaling curve to plan around — check the in-game price of your next level before saving toward it. Players do describe the later purchases as steep: "In terms of upgrades, they are getting pretty steep as well."
Which upgrade should you buy next?
Guides frame this as bottleneck-matching rather than a fixed shopping list: "if you need more luck to find new characters, focus on the luck upgrade. If you need cash to get a new rod, go on the cash upgrade." A beginner guide gives the same split — "When you start buying upgrades, luck and earnings are two of the best areas to focus on" — adding "If your anime are weak, more luck may help more." Put simply: choose the upgrade tied to your weakest system. In practice players mix the two ("Make sure you guys upgrade luck upgrade, and I would do cash, as well"), and one late-game player admitted "I just want to put everything on money. But obviously other stuff is good, too."
Early-game priorities: income and fishing speed before luck
The dominant early recommendation is to fund the economy first. Guide priority rankings put fishing power first ("Prioritize throughout early progression"), cash generation second ("Upgrade whenever income growth begins to slow"), and Luck third ("Prioritize once basic fishing and cash progression are established"), with base efficiency joining as your collection grows. Gameplay guides agree: "Start by improving fishing power and cash generation so your account can actually progress and afford better upgrades," and "if you're still early in the game, don't immediately spend all your money trying to increase your luck" — the early goal should be building up your fishing power and your income, since Luck upgrades matter most once basic fishing and cash flow are stable.
Those guide labels don't appear verbatim in the upgrades shop; the closest named entries are Faster Catch for fishing speed and the Cash upgrade for income, with the Offline Earnings and Cheaper Level Up pair as the nearest efficiency fits. Ordering at the very start is also currently inconsistent across guides: most rank income and fishing speed first and defer Luck until income is stable, while luck-focused buying guides put base luck and chance upgrades first when cash is limited, and beginner advice treats luck and earnings as joint first focuses. These priority lists are recommendations, not verified mechanics — pick by your bottleneck above and recheck in-game after balance changes.
Mid-game priorities: offline earnings, level discounts, and catch speed
Once income is running, guides point at the passive-income and efficiency upgrades: "Upgrade catch speed, secret chances, cheaper level-ups, and offline earnings when the economy allows." Offline Earnings (reported 10M$ initial, +1% per level, max level 50) increases what accumulates while you are logged out — one player describes raising offline earnings "up to 50%," which matches the wiki-reported cap of 50 levels at +1% each. Offline earnings keep accumulating, so log back in regularly to collect and reinvest. Cheaper Level Up (100k$ initial, max level 10) reduces the food cost of leveling placed characters. Luck-focused orderings for limited cash place Offline Earnings second, because it "funds luck purchases while you are away." One mid-game warning: "Mid-game players sometimes over-invest in speed while neglecting luck, then wonder why income plateaus."
Situational upgrades: mutations, rarity chances, and potion time
Several upgrades only pay off in specific situations. Mutation Chance (reported 200k$ initial, max level 15) and Better Mutations (1B$ initial, max level 20) matter when hunting mutated catches, because "Mutations going to help you get more money." The six rarity-chance upgrades — Secret Chance (250$), Rainbow Chance (14k$), Ancient Chance (2M$), God Chance (1T$), Omniscient Chance (1K$), and Transcendent Chance (1Qa$) — serve targeted rarity hunts; one late-game player working through "Faster catch, ancient chances, rainbow chances, omniscient chances" maxed one of them and valued his God-chance stack at "like 3.5 or 3.2 thousand percent more." Potion Time (2.5T$ initial, +1% per level, max level 20) multiplies your Total Potion Time and suits boost-heavy farmers — use it "when actively farming rather than during idle periods."
Upgrades vs. rebirth: spend before you reset, but not at the threshold
Upgrade spending interacts with rebirth timing in both directions. Rebirth wipes cash and food but keeps upgrades (along with characters, research, and multipliers), so spend before resetting: "Another important tip is to spend your money before doing a rebirth" — "Before every rebirth, check if you have extra money that can be spent on a useful upgrade for the next cycle." The reverse also holds: "If you are already really close to the next rebirth requirement, buying another expensive upgrade may actually slow you down," so near the threshold it can be better to rebirth first and buy after. Luck spending should also pause at progression gates — at a platform or rod gate, spend cash on the threshold instead, then resume luck upgrades immediately after those gates clear. Earnings upgrades compound with rebirth chaining: more cash generation means fewer farming cycles per reset.
